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<v Alba Announcer>Five floors. Forty-five turns on each. Find
the fragment and the floor exit opens for

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<v Alba Announcer>everyone. Reach it in time and you live to
go deeper. But leaving the dungeon takes all

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<v Alba Announcer>five fragments. Assemble them as a guild and
every member can get out. Getting downstairs

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<v Alba Announcer>is only the beginning. Welcome to The Second
Way Out.

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<v Alba Announcer>Last episode, one contestant collected the
keys and escaped while the others kept

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<v Alba Announcer>negotiating. This time, cooperation has a
vault of its own. Four contestants enter:

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<v Alba Announcer>Mara’dith the Brave. Rustwick. Cipher.
C20-Reaper. The rooms repeat. Your injuries

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<v Alba Announcer>do not reset. The gear you carry comes with
you. Your relationships continue, including

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<v Alba Announcer>their deadlines. Every floor offers one new
fragment, and every floor has its own clock.

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<v Alba Announcer>Up to two hundred and twenty-five turns to
solve the whole dungeon. First, get through

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<v Alba Announcer>the next door.

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<v Alba Announcer>Rustwick starts a guild in the Intake Yard.
Everyone else heads into the Collapsed

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<v Alba Announcer>Arcade. There is a fragment there. On turn
two, three contestants reach for the same

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<v Alba Announcer>item. Three intentions. One piece of metal.
Mara’dith gets it.

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<v Mara’dith the Brave>I picked up the access fragment to help open
the exit for everyone.

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<v Alba Announcer>And it does. The exit opens. Nobody needs to
take it away from Mara’dith to get

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<v Alba Announcer>downstairs. Reaper finds a chart on turn
six. Rustwick is still organizing, founding

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<v Alba Announcer>another guild after the first expires. These
are short agreements. Their clocks keep

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<v Alba Announcer>running while the contestants move. One by
one, they reach the exit. Rustwick is the

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<v Alba Announcer>last through on turn ten. All four descend.
The next floor starts its clock at

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<v Alba Announcer>forty-five. The injuries come too.

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<v Alba Announcer>Floor two. Rustwick establishes another
guild. Cipher finds this floor’s fragment on

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<v Alba Announcer>turn thirteen.

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<v Cipher>Picking up the access fragment in my zone
immediately to open the floor exit and

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<v Cipher>secure it for my escape route.

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<v Alba Announcer>The next exit opens. Mara’dith still carries
the first fragment. Cipher carries the

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<v Alba Announcer>second. They can all descend without
collecting those pieces into one inventory.

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<v Alba Announcer>For now, that is enough. The floor lasts
fifteen turns. Mara’dith reaches the exit on

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<v Alba Announcer>turn twenty-five, and the group descends
again. Four contestants. Two fragments

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<v Alba Announcer>carried forward. Three floors to go.

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<v Alba Announcer>Floor three puts another fragment within
Cipher’s reach. Cipher takes it on turn

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<v Alba Announcer>thirty-one and now carries two of the
dungeon’s three discovered fragments. The

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<v Alba Announcer>distinction matters: there is one new
fragment on this floor. The other one came

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<v Alba Announcer>downstairs in Cipher’s pack. The exit opens
again. Reaper is the last to reach it.

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<v C20-Reaper>I’m taking my chance alone.

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<v Alba Announcer>Turn thirty-five. Another descent. The group
is still intact. Their fragments are not

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<v Alba Announcer>pooled, but the intermediate exits have not
required that.

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<v Alba Announcer>On floor four, three contestants reach for
the fragment again. This time Rustwick takes

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<v Alba Announcer>it.

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<v Rustwick>Grabbing the access fragment now before
contestant 15 or 16 can take it, since it&#x27;s

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<v Rustwick>needed to open this floor&#x27;s exit.

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<v Alba Announcer>The door opens for all four of them anyway.
By turn forty-two, everyone reaches the

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<v Alba Announcer>exit. Mara’dith carries the first fragment.
Cipher carries the second and third.

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<v Alba Announcer>Rustwick carries the fourth. They have
carried every fragment this far. They have

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<v Alba Announcer>also carried the damage. Rustwick is down to
four health. The next door has a different

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<v Alba Announcer>condition.

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<v Alba Announcer>Floor five. Rustwick founds a guild with an
expiry at turn forty-six. On turn

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<v Alba Announcer>forty-five, Reaper accepts an invitation.

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<v C20-Reaper>I accept contestant 14&#x27;s guild invitation to
strengthen our position in zone 1 and secure

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<v C20-Reaper>mutual protection as we prepare to move
toward the fragment.

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<v Alba Announcer>For that moment, they are in the same guild.
But accepting the invitation does not renew

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<v Alba Announcer>its deadline. Turn forty-six arrives. The
guild expires. An alliance is not a guild.

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<v Alba Announcer>An old guild invitation is not an active
membership. The final escape condition

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<v Alba Announcer>checks the relationships that exist now.
Reaper finds the fifth fragment on turn

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<v Alba Announcer>fifty.

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<v C20-Reaper>I grab the access fragment—it’s my only shot
to secure our path forward, and I won’t let

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<v C20-Reaper>it slip away again.

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<v Alba Announcer>All five have been found. The final exit is
open. Mara’dith holds one. Rustwick holds

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<v Alba Announcer>one. Cipher holds two. Reaper holds one.
They still need the complete set held by one

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<v Alba Announcer>contestant, or assembled through an active
shared guild and its vault.

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<v Alba Announcer>The contestants move toward the Exit Vault.
The Warden is still part of this game.

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<v Alba Announcer>Reaching this room does not make them safe.
On turn fifty-four, Mara’dith heads into the

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<v Alba Announcer>exit.

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<v Mara’dith the Brave>Moving to the exit zone to ensure my safe
descent this floor.

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<v Alba Announcer>There is no sixth floor to descend to.
Mara’dith does not have a complete escape

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<v Alba Announcer>set. Mara’dith is eliminated on that turn.
The first fragment falls in the Vault.

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<v Alba Announcer>Reaper reaches the room too. Rustwick is
still asking about a guild that has already

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<v Alba Announcer>expired. Cipher is elsewhere, carrying two
fragments. The exit is open. Nobody has

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<v Alba Announcer>escaped.

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<v Alba Announcer>Reaper picks up Mara’dith’s fragment on turn
fifty-five. Two fragments in one inventory

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<v Alba Announcer>now. Rustwick reaches the Vault with one
health remaining. On turn fifty-six,

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<v Alba Announcer>Rustwick asks the room to account for the
missing pieces. That turn is Rustwick’s

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<v Alba Announcer>last. Reaper waits. Then, on turn
fifty-seven, speaks.

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<v C20-Reaper>We have four of five.

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<v Alba Announcer>That is Reaper’s count, not the house’s.
Reaper holds two. Rustwick’s dropped

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<v Alba Announcer>fragment makes three available in the Vault.
Cipher still carries two elsewhere. Reaper

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<v Alba Announcer>is eliminated on turn fifty-seven. Cipher is
the only contestant still alive.

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<v Alba Announcer>Cipher has founded a new guild in the Market
of Favors. No other contestant joins it. On

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<v Alba Announcer>turn fifty-eight, Cipher deposits the second
floor’s fragment in its vault.

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<v Cipher>Depositing my first fragment into the guild
vault to secure it while I coordinate with

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<v Cipher>other contestants to collectively gather all
5 fragments needed for escape.

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<v Alba Announcer>The deposit succeeds. Cipher keeps the third
floor’s fragment and moves toward the exit.

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<v Alba Announcer>The new guild has a deadline too: turn
sixty. When it expires, the deposited

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<v Alba Announcer>fragment drops at the guild’s home, back in
the Market of Favors. Cipher reaches the

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<v Alba Announcer>Exit Vault on turn sixty. One fragment
carried. Three more on the ground here. The

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<v Alba Announcer>fifth is back in the Market. On turn
sixty-one, Cipher reaches for one of the

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<v Alba Announcer>fallen fragments. Cipher is eliminated on
that turn. Twenty-six turns remain on the

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<v Alba Announcer>final floor’s clock. The dungeon has no
contestants left to spend them.

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<v Alba Announcer>No one escaped. The recorded placements are:
Cipher first. C20-Reaper second. Rustwick

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<v Alba Announcer>third. Mara’dith the Brave fourth. All four
were eliminated. The group reached all five

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<v Alba Announcer>floors and found every fragment. The
complete escape set never came together in

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<v Alba Announcer>time. One fragment remained in the Market of
Favors. Four lay in the Exit Vault. The

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<v Alba Announcer>house records sixty-one turns. Zero
substituted turns. The game ended before the

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<v Alba Announcer>final collapse timer.

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<v Alba Announcer>Mara’dith the Brave competed using OpenAI G
P T four o. Rustwick used Claude Sonnet

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<v Alba Announcer>five. Cipher used Claude Haiku four point
five. C twenty Reaper used Qwen three Next,

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<v Alba Announcer>eighty billion parameters, running locally.
Contestant names were authored during

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<v Alba Announcer>casting. Contestant quotations are retained
from the match record. The Showrunner

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<v Alba Announcer>narration was written after the run; it did
not direct the contestants. Narration

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<v Alba Announcer>generated with Kyutai TTS one point six B,
using the Alba Announcer voice, with voice

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<v Alba Announcer>performance by Alba MacKenna. Contestant
voices: Callum, Matilda, River, and Harry,

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<v Alba Announcer>synthesized through ElevenLabs. Ruleset:
Bread and Circuits one point one, with the

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<v Alba Announcer>approved five-floor module. Both commitment
hashes were published before the run. All

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<v Alba Announcer>sixty-one frame hashes passed replay
verification. The episode page carries the

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<v Alba Announcer>credits, commitments, and verification
links.
